Beast of Fire: A Standalone Knights of White Novel


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A character with this power can likely talk to animals, possess animals, fuel themselves with the power of animals up to and including transforming, or summon creatures to their aid. Often Closer to Earth.


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Stands opposed to Metal, Technology, Poison and Death. When referred to as "Beast" or "Wild" it tends to be the Unskilled, but Strong of elements, bringing a lot of power in exchange for heavy drawbacks most commonly turning the user into The Berserker or a Mighty Glacier, burning through their stamina very quickly , or lacking any form of ranged attack. If the user can fire blasts of "beast energy", expect Shaping Your Attacks. This power is called thiriokinesis. Often related to Lightning and Metal. Usually a Gadgeteer Genius will have this power. This power is called technokinesis.

Crystal : Sometimes combined with Light via Power Crystal , but usually lumped with Earth since crystals are from earth.

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An even weirder category for this is Ice, but often, it is a standalone element that works as Non-Elemental. Often associated with piercing or cutting attacks. This power is called crystallokinesis. Life : Life is concerned almost exclusively with healing and giving stat buffs to people. That's not to say it can't be abused to cause damage to living things, though, but it's rare.

This power is called vitakinesis. Death : Just as Life may get combined with Light in some settings, Death often gets lumped in with Darkness or occasionally Void. As its own element, death magic is usually focused on destruction , defilement , and summoning spirits from the less-than-pleasant parts of the afterlife. Expect practitioners of Death magic to have made some sort of infernal pact or sacrifice in order to obtain their power. High-end Death attacks tend to have permanent effects that are difficult to remove , or the ability to instantly kill a target from full health.

Ironically, it can sometimes be used to revive someone just like Life magic, as long as you're not concerned about them coming back intact. After all, natural death is just as much a part of life as anything else. This power is called necrokinesis. On the other hand, it may involve focusing that power into a coherent beam of destruction in which case it may be conflated with Light, Holy or Life. Usually turns out to be either the most powerful element of all , or the most useless.

Beast of Fire: A Standalone Knights of White Novel

Sometimes the claim it's the former when it's really the latter. Heart is also more often than not used as a sort of glue for combining powers together , so if not The Heart , this is often the power of the leader , even if they aren't very strong themselves.


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This power is called amokinesis. Metal : Either a subset of Earth including metals and non-metals or contrasted against Earth metal alloys as opposed to non-metal rocks. Metal is used for either ridiculously high defensive capabilities clang or offensive capabilities stabby. It has associations with strength, technology, civilization, rigidity, craftsmanship, and determination. Even though it's like a stronger version of Earth, it's also sterile, inflexible, cold, and can't bear life like Earth can. Often opposed by Nature or Wood. The easiest of the elemental powers to produce Magitek from.

Metal is rarely seen as a classical element or power outside of Asia and China in particular. This power is called ferrokinesis. Soul : The ability to manipulate spiritual energy, or spirits themselves. This is occasionally involved with religion, too.

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People possessing this power can probably talk to the dead, as well. This can be either a villainous or heroic power, depending on how it's portrayed. Might involve runes or glyphs. Thematically relates to either the mind or wisdom, or to the primal form of energy you get when you stick all the others together. Generally of neutral alignment to other elemental types, sort of a Jack-of-All-Stats of elemental powers.

If it is opposed, expect it to be against Heart rationalism vs emotionalism. May be functionally interchangeable with Psychic Powers or a dumping ground for a setting's magical effects which can't be tied into any standard element. This power is called dynakinesis.

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Poison : Powers relating to poison, acid , disease and sometimes garbage and pollution. Sometimes folded into Death, although it can also be a more sinister application of Life by supercharging the micro-organisms that cause disease or Nature a lot of plants and animals are poisonous. This power is called toxikinesis. Lava : May overlap with Fire due to both being hot substances, even though it's molten rock, so if anything it should be part of Earth.

Sometimes it's both, as a hybrid of Earth and Fire. Usually stresses the more negative connotations of fire, and may be considered "hellish". This power is called magmakinesis. Sun : Power relating to the sun. It's usually something of a mix of Fire and Light. May involve Gravity, as well. This power is called heliokinesis. Moon : Power relating to the moon. Can be considered evil, but not always. Usually relates to werewolves , and by extension insanity or confusion. May involve Light, just like the Sun.

May involve power in exchange for sanity. It may also involve Water , since the moon's gravity controls the ocean's tides. This power is called lunakinesis. Star : Power relating to the stars and celestial bodies. Most commonly associated with divination and manipulating fate , but it also has some elemental properties. Most commonly, this takes the form of calling forth shooting stars to hit people with.

This power is called asterokinesis. Sometimes a subset of Air powers. Sometimes can be extended into power of vibration. This power is called sonokinesis.

The power either plays with other people's minds, or causes direct effect on their surroundings. Frequently opposed by Pure Magic above as an expression of "Magic vs. Science" as this power sounds more sci-fi , or sometimes Heart again, as Logic vs. It can involve other elements as well. This power is called cerebrokinesis. Radiation : Generally of the gamma kind, the kind related to reactors, bombs, and fallout. You're probably not going to see this very often at all, for obvious reasons , and when you do it'll generally be either Bad Powers, Bad People or serious Blessed with Suck. Has the potential to be Darker and Edgier than dark.

May overlap with light, if portrayed negatively , since radiation is often associated with Light i. This power is called radiokinesis.

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Magnetism : The ability to control magnetic fields; most commonly appears as a form of telekinesis which only works on metal. Often folded in with either Electricity or Metal, but appears as a distinct element on occasion. When both Metal and Magnetism exist, Metal will generally be more powerful and Magnetism more flexible such as allowing the user to attack and defend at the same time. In some cases Magnetism users need a pre-existing supply of metal to use their powers , while Metal users can simply create it from thin air.

When combined with Electricity, you get Electromagnetism, which along with Gravity below is one of the four fundamental forces.

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This power is called magnekinesis. While this kind of power has limited capabilities at dealing direct damage, it can still be effectively used in combat by suffocating enemies or hiding oneself from view for a potential sneak attack. The associations tend to be pretty negative as smoke or gas rarely signal something good fires, eruptions, imminent explosions, health risks caused by smoking, gas chambers, etc , thus they could be considered the Darker and Edgier form of Air. Mist is not much better due to its presence in mysteries, hauntings and supernatural phenomena in general.

This power is called typhokinesis. Explosion : The power to blow stuff up.

It's very often a subpower of Fire or possibly even its Darker and Edgier counterpart, with the negative aspects of Fire being played up like Lava , although any energy-based element, like Radiation, Lightning or Light, can potentially have this as well Metal too, which bombs and missiles tend to be made of. Weirdly, if the wielder of this kind of ability is not a Mad Bomber, then he will be the complete opposite: a stoic type who creates controlled explosions , contrasting with the sheer destructiveness of this power.

May occasionally come in form of beautiful fireworks, which combines this with Light. This power is called fragokinesis. The user might be a Blob Monster , or just a general pig. As for the power itself, it can be thought as a more fluid Earth, with a bigger focus on the sinking to death aspect.

Beast of Fire: A Standalone Knights of White Novel Beast of Fire: A Standalone Knights of White Novel
Beast of Fire: A Standalone Knights of White Novel Beast of Fire: A Standalone Knights of White Novel
Beast of Fire: A Standalone Knights of White Novel Beast of Fire: A Standalone Knights of White Novel
Beast of Fire: A Standalone Knights of White Novel Beast of Fire: A Standalone Knights of White Novel
Beast of Fire: A Standalone Knights of White Novel Beast of Fire: A Standalone Knights of White Novel
Beast of Fire: A Standalone Knights of White Novel Beast of Fire: A Standalone Knights of White Novel
Beast of Fire: A Standalone Knights of White Novel Beast of Fire: A Standalone Knights of White Novel
Beast of Fire: A Standalone Knights of White Novel Beast of Fire: A Standalone Knights of White Novel

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